Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph

The post-apocalyptic TV series is back to its platform, and it's accurate to state that audiences were delightfully shocked by the quality of its debut season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three different characters, it succeeded in capturing different facets of the gamer's journey.

There was vault-dweller Lucy, trying to act with integrity and finding that the ruined world made that very difficult; Max, the militant faction initiate, who starts challenging his organization's leadership and creates a lot of havoc in mechanized battle suit; and Walton Goggins's character, a breakout character who has entirely abandoned any ethical bearings out in the contaminated badlands.

Setting the Stage for a New Chapter

The show's first season conclusion disclosed key information about who helped cause the global annihilation that trapped a population in subterranean shelters for centuries. It also posed numerous mysteries open for the second season – and, this time, hopes are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan.

“Heading into the first season, everyone’s like, ‘Just get it right’,” comments Todd Howard. “We’re over the moon with the reception to the show, so this time people are coming in with more eagerness and different expectations.”

The Mojave Beckons for Season Two

The upcoming season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the franchise, despite the fact that it was technically flawed at launch.

“It embodies a sun-baked feel, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That parched, desolate iconic highway vibe of the game is so much enjoyable to incorporate into the show.”

In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators suggest that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is notable for its tactile feel – its production team ensured physical models and locations were constructed, mirroring the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to feel like it’s authentic.”

Indeed, virtually each creature you see on-screen is real, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series works because it is made by talented film-makers who are also dedicated players, with the help of the original creators behind the source material. This common understanding for the lore is evident in the end result.

The second season is launching on a episode-by-episode basis rather than as a full-season drop, marking a change from the initial release. This format will create a different audience reaction, a dynamic the showrunners themselves are eager to witness.

“It's richer, it’s bigger, it’s funnier, it has a lot of surprises,” teases Howard. “I am excited to seeing what people think.”

David Garcia
David Garcia

Award-winning journalist with over a decade of experience covering international politics and social justice issues.